PTMu v1.75 Preview

Two vids from newest version of PTMu. Both made with G25 @ 900 degrees of rotation. Release of v1.75 is “soonish”. We still have a lot of work to do. So in the meantime check those two test runs. Unfortunately I run S2U on my Amiga so framerate is kind of.. dodgy. Pardon for that.

Drifting slightly tuned AE86

Drifting hot lap with SLS @ Brno

PLGTL v1.1 – physics mod for GT Legends

Po Linii GT Legends v1.1

Description:
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PLGTL is a physics modification for GT Legends made by Po Linii team. Our goal is to get the best handling experience out of GTL engine.
We achieved this by using modern, more detailed approach to recreating vintage tyres and engines.

Changelog:
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1.1
-Gear change delays adjusted for proper heel and toe action,
-Second revision of setups,
-Simbin setups replaced with ours,
-Improved AI
1.0
-Updated weights,
-Updated main inertias,
-Updated fuel tank positions,
-Updated aero force split for Pantera,
-Fixed rear Pantera suspension geometry,
-Minor changes in LSDs, springs and ARBs,
-Recreated all tyre files based on available real data,
-Updated braking force for all engines,
-Minor changes in engines curves,
-First revision of setups,
-Small AI changes to cope with new tyres

Attached FFB settings:
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-FFB1.txt contains VERY heavy, tight in the center, Live for Speed like setup. Force will decrease only when wheels are locked during braking.
-FFB2.txt contains less powerful, GTR2 like setup. Additionally force will decrease when front wheels are overturned.
Decrease Overall Effects Strength in Logitech Profiler to as low as 101% if 110% is too strong for your liking. If force is too tight or too loose in the center play with ‘ FFB steer force exponent= ‘ value in your .plr file.

Car’s setup:
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Please bear in mind that steering lock in our setups is for wheels with 900 degrees of rotation.

DOWNLOAD LINK (GDRIVE)

PLGTL v1.0 is out! Get it while it’s hot!

Have fun with discovering again your new, absolutely stunning, old and ugly sim!

Changelog:
1.0
-Updated weights,
-Updated main inertias,
-Updated fuel tank positions,
-Updated aero force split for Pantera,
-Fixed rear Pantera suspension geometry,
-Minor changes in LSDs, springs and ARBs,
-Recreated all tyre files based on available real data,
-Updated braking force for all engines,
-Minor changes in engines curves,
-First revision of setups,
-Small AI changes to cope with new tyre

To do:
-Further AI improvements (they tend to make stupid mistakes at the moment),
-Adding nice dynamic temperature model to the tyres (for now heating is taken from GTL)

Link updated to PLGTL v1.1
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